Welcome to Part 2 of my tutorial series for making stepcharts using FLStudio9 on OpenITG. For this part, you’ll need to download the FLStudio Demo. For you wondering why I say the demo is enough, the only limitation to using the demo (that I’ve noticed) is that it doesn’t let you save FLStudio Project files. As long as you don’t plan on doing anything else to the song, you won’t need to save projects, all you’ll be doing is outputting files in .OGG format. Anyway, follow along in the video as I show you the techniques I use to find and verify the proper BPM of a song.
Part 1:
Covers:
1. Setting up your environment
2. Setting up your source audio
3. Rough syncing
4. Precise syncing
Part 2:
Covers:
1. Slicing the song
2. Exporting the .OGG
3. Creating the .DWI
4. Editing on OpenITG
Please comment if there’s anything you need cleared up or if there are specific thing you want explained!



I think this works out pretty well, didn’t quite understand the BPM verification to make sure that the song is in sync. I think I get it but it might need to be explained a little bit more.
There are also simple BPM calculators available on the net if you Google them. One in particular that I know a lot of people use is called MixMeister. I don’t know how well the method would work should you want to have different tempos in a song but it seems to be quite accurate and works well.
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johpan Reply:
January 25th, 2010 at 1:08 AM
Yeah, the guys mentioned that one on facebook. It’s good for constant BPM songs but with a lot of auto-detecting BPM analyzers, for drum and bass and other off-kick genres, it likes to calculate half BPMs. I know it’s just as easy to multiply by two but I’ve just been used to calculating through my own ears and eyes. They haven’t failed me yet.
As for fine tuning the BPM, using a kick heavy song, you can “see” each beat on the visual representation… It’s not really clear on the videos but you can adjust the coarse tempo (ones, tens, hundreds) and the fine tempo (tenths, hundredths, thousandths) independently. I think if you just try it, you’d get it… one of those things you have to try for yourself.
Thanks for the comment :D
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Jimmy Reply:
January 26th, 2010 at 1:09 AM
@johpan, No problem. Although kind of unrelated, I like the simplicity of your new layout, it’s pretty nice but at the same time it’s simple to navigate and doesn’t have a wide array of flashy colours or buttons and links and such. Inspired me to make my own site to be a gateway to the stuff I do.
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johpan Reply:
January 26th, 2010 at 1:17 AM
@Jimmy, Rock on! I’ve always been a fan of simplicity. I always give the excuse that I don’t like flash and that’s why I don’t incorporate it in my sites… it’s also because I can’t be bothered to learn it… and I can make rollover menus using CSS. lol :)
I’ll add you to the blogroll!
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I used to make simfiles back in HS on SM3. Now that I’ve become an old-shit this tutorial has helped me adapt to more modern technology.
Keep it up.
There are a lot of creative players that could be contributing heavily to the customs scene and are not because they simply do not know how.
o.o note: the program Xstep is still available and also works well for BPM counts and SM file creation (if youre REALLY lazy). Pretty damn accurate, but I think I like this method for syncing better. Kudos.
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